Surveys found that the two biggest barriers to wider adoption of XR (collectively, AR, VR, and MR) are user experience and limited content, both of which are improving fast. Equipment costs have also fallen, and sales are projected to increase quickly. https://t.co/3epBfUZ7PI pic.twitter.com/xIGAwR58y2
— Boston Consulting Group (@BCG) May 3, 2022