- Italy’s Investigation Into Gaming Virtual Currencies Raises New Questions About Microtransactions
- GTA VI and the November Release Window That Could Reshape Gaming Sales
- Battlefield, Call of Duty and the Battle for Subscription Gaming
- Epic Games and the AI-First Future of Game Development
- Microsoft’s Xbox XP Strategy Signals a Shift Beyond Consoles and Traditional Gaming
- Steam’s 43 Million Concurrent Users Highlight the Expanding Power of PC Gaming
- Xbox Sales Plunge as Console Gaming Faces a Growing Hardware Crisis
- W4 Games Raises $18 Million as Godot Expands in Enterprise Game Development
- Your Game Business Model Is Decided by Genre Before You Choose It
- Game Monetization Moved Off the App Store and Into the Browser in 2026
- Controllers Carry the Gaming Accessories Market While Chairs Post the Faster Growth
- The Video Game Market Passed Film and Music, and the Comparison Flatters Everyone
- Gaming Software Market Growth Is Concentrated in Games That Already Shipped
- The Gaming Peripheral Market Is Worth $3.6 Billion or $10 Billion, Depending on the Analyst
- 3D Gaming Technology Market Forecasts Keep Outrunning What Actually Ships
- The Gaming Hardware Market Is Now Priced by the AI Memory Shortage
- Mobile Gaming Trends in 2026: Web Shops, Hybrid Stacks and Flat Install Growth
- Gaming Market Sets a Record in 2026 and a Single Release Explains Much of the Growth
- IFA Berlin 2026: The Creator Hub Expansion Changes How Gaming Hardware Brands Justify a Berlin Booth
- Tencent in Talks to Acquire SuperPlay From Playtika in Deal Valued at Up to $1.5 Billion
- Unity Unveils Unity 7 With Native AI Agent Support and a CoreCLR Performance Overhaul
- GameStop Owns 9.8% of eBay, Signals Takeover Bid Still Alive
- Thirteen: Still No Through-Line
- Exploring the Global Gaming Industry: Key Trends, Revenue & Sectors
- PLAYSTUDIOS Q1 2026: Structural Transition in Progress, Outcome Unconfirmed