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Gaming’s Next Expansion Wave, 2026–2030

December 9, 2025

Momentum is gathering again in gaming, almost like watching a paused frame suddenly click back into motion. Industry revenue is tracking toward a 6% annual growth clip through 2030, nudging the market to roughly $350 billion, and the human side of the picture feels just as alive. A new survey of about 3,000 players shows more than half have been expanding their gaming hours in the past six months. What’s striking is how the age curve has flattened; baby boomers and Gen X aren’t just dabbling but gaming five hours a week or more, and they’re quietly raising the next generation of players—about 44% say their kids started gaming by age five. At the same time, wallets are tight: nearly half of respondents wait for discounts before buying, and a hefty minority simply bow out if prices rise. It feels like a market bursting with appetite but negotiating its budget in real time.

Boston Consulting Group’s new Video Gaming Report 2026 argues that this tension—high demand but cautious spending—sets the stage for a structural transformation powered by four forces: generative AI, a fast-maturing user-generated content ecosystem, cloud gaming tipping into the mainstream, and a fragmentation of app stores that finally puts developers back in control of distribution. The tone from BCG’s analysts is almost buoyant. Giorgo Paizanis notes that the “post-pandemic slump is fading,” pointing to how parents who grew up on consoles and LAN parties are still playing and folding their kids into the culture, while seamless access across screens keeps pulling more people in.

GenAI sits at the center of this renewal. BCG’s scan of platform metadata surfaced around 7,300 games that disclose AI use, including one-fifth of all titles released in Q3 2025 alone. Nearly half of studios now rely on AI to smooth out code, automate QA, or shape more adaptive gameplay—moments where NPC behavior shifts dynamically or stories adjust to a player’s rhythm. Yet developers remain a little jittery about how far to push it; half of them worry that too much AI behind the curtain could alienate players who value human creativity. It’s that odd crossroads where innovation excites and unsettles at the same time.

UGC, by contrast, is pure momentum. Two games alone are driving creator payouts to a projected $1.5 billion in 2025, and consumption of user-made experiences is rising sharply—more than 40% of gamers say they watch or play more UGC this year than last. Only a small slice actually builds content themselves, but the influence of creators is enormous. If a favorite streamer pivots to a new title, 55% of their viewers are likely to follow. The gravitational pull of personalities, not publishers, is becoming one of the strongest forces in discovery.

Cloud gaming sits in this interesting middle space where the tech is ready, the experiences are well-liked, yet mass adoption is still crawling. Around 60% of players have tried it, and 80% enjoyed it, but only 27% use it regularly. The economics tell a different story: revenues are expected to leap from $1.4 billion in 2025 to $18.3 billion by 2030, and user counts should cross 50 million. It feels like one of those markets that quietly turns into a giant almost overnight once the right content drops or a friction point disappears.

The distribution shake-up may be the most consequential of all. Regulators have forced the cracks open in app-store monopolies, and developers—especially in mobile—now see fresh routes for selling directly through alternative stores or their own web-based storefronts. In-app purchases on mobile are heading toward $130 billion in 2025, nearly half of global gaming revenue, and players are already warming to new channels. A third of adults and 40% of teens have bought through developer-owned web stores. That shift fragments power and puts more revenue control in the hands of studios, which could reshape how games are priced and updated.

Ernesto Pagano sums it up with a sense of accelerating inevitability: the next five years will explode with new games, new ways to make them, and new ways to reach players. Communities will matter more, cross-device freedom will be taken for granted, and studios willing to ride this wave—embracing cloud scalability, creator ecosystems, AI-assisted production, and open distribution—will likely sketch the outlines of gaming’s future. It’s a moment where the industry feels like it’s stepping through a doorway, leaving behind its slowdown and moving into something far more kinetic.

Filed Under: Reports

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